On Demand

On Demand: Discovering Real Productions Using 3DGS Today

On Demand: Discovering Real Productions Using 3DGS Today

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About

Gaussian Splatting is quickly moving beyond research and into real-world production pipelines. What began as an experimental rendering technique is now being used by studios and technologists to capture real locations, build digital twins, and create photoreal environments for film, broadcast, and virtual production. This panel brings together early adopters who are already using 3D Gaussian Splatting in their workflows. Through real case studies and practical insights, speakers will explore how teams are capturing environments faster, achieving high levels of realism, and dramatically reducing the time required to create production-ready assets.

Speakers

  • Fernando Rivas Manzaneque, CEO and Co-Founder, Volinga
  • Kathryn Brillhart, Virtual Production Supervisor / Cinematographer
  • Michael Rubloff, Founder, Radiancefields.com
  • Joao Krambeck, Co-Founder, RCS Studios

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Written by Carin Mazaira

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